$2.95 Billion Worldwide Visualization and 3D Rendering Software Industry to 2030 - North America was the Largest Region in 2021

GlobeNewsWire
Friday, September 23, 2022 at 8:38am UTC

Dublin, Sept. 23, 2022 (GLOBE NEWSWIRE) -- The "Visualization And 3D Rendering Software Global Market Report 2022" report has been added to ResearchAndMarkets.com's offering.

This report provides strategists, marketers and senior management with the critical information they need to assess the global visualization and 3d rendering software market.

This report focuses on visualization and 3d rendering software market which is experiencing strong growth. The report gives a guide to the visualization and 3d rendering software market which will be shaping and changing our lives over the next ten years and beyond, including the markets response to the challenge of the global pandemic.

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Major players in the visualization and 3d rendering software market are Autodesk Inc., Adobe Inc., Chaos Software, Corel Corporation, Dassault Systemes SE, Luxion Inc., Next Limit Technologies, Newtek Inc, Nvidia Corporation, SAP SE, Siemens AG, Trimble Inc., Altair Engineering Inc., and Cebas Visual Technology Inc.

The global visualization and 3D rendering software market is expected to grow from $2.35 billion in 2021 to $2.95 billion in 2022 at a compound annual growth rate (CAGR) of 25.2%. The visualization and 3D rendering software market is expected to reach $6.75 billion in 2026 at a CAGR of 23%.

The visualization and 3D rendering software market consist of sales of visualization and 3D rendering software by entities (organizations, sole traders, and partnerships) that are used for creating graphical content and representations used for applications and displays. Visualization and 3D rendering software generate an image based on three-dimensional data that is stored in a computer program.

The main product types of visualization and 3D rendering software are plugin, and stand-alone. Stand-alone is intended, designed, or able to be used or to function alone or separately. The different deployment modes include on-premises and cloud-based. The various applications involved are product design and modeling, animation, visualization, and simulation. The several end-users include architecture, engineering and construction, gaming, healthcare, manufacturing, automotive, media, and entertainment, others.

North America was the largest region in the visualization and 3D rendering software market in 2021. The regions covered in the visualization and 3D rendering software market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The increasing demand for gaming and videography is contributing to the growth of the visualization and 3D rendering software market. Gaming refers to the act of playing various games. The visualization and 3D rendering software help to enhance various objects and designs displayed in games and movies.

The companies in the gaming and videography market are using 3D rendering software to create realistic movie scenes and video games for the audience.

For instance, according to the Entertainment Software Association (ESA), a US-based association of video games, in 2021, nearly 227 million people played video games in the US. In addition, two-thirds of adults and three-quarters of children under the age of 18 play video games at least once a week. Therefore, the increasing demand for gaming and videography is promoting the demand for visualization and 3D rendering software market.

The use of artificial intelligence and machine learning in visualization and 3D rending software is the key trend in the visualization and 3D rending market. Integration of machine learning can decrease the effort and time of users to prepare renders. These AI and machine learning techniques will also provide real and attractive 3D render for customers.

The countries covered in the visualization and 3D rendering software market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA.

Key Topics Covered:

1. Executive Summary

2. Visualization And 3D Rendering Software Market Characteristics

3. Visualization And 3D Rendering Software Market Trends And Strategies

4. Impact Of COVID-19 On Visualization And 3D Rendering Software

5. Visualization And 3D Rendering Software Market Size And Growth
5.1. Global Visualization And 3D Rendering Software Historic Market, 2015-2020, $ Billion
5.1.1. Drivers Of The Market
5.1.2. Restraints On The Market
5.2. Global Visualization And 3D Rendering Software Forecast Market, 2020-2025F, 2030F, $ Billion
5.2.1. Drivers Of The Market
5.2.2. Restraints On the Market

6. Visualization And 3D Rendering Software Market Segmentation
6.1. Global Visualization And 3D Rendering Software Market, Segmentation By Product Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

  • Plugin
  • Stand-Alone

6.2. Global Visualization And 3D Rendering Software Market, Segmentation By Deployment Mode, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

  • On-Premises
  • Cloud-Based

6.3. Global Visualization And 3D Rendering Software Market, Segmentation By Application, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

  • Product Design And Modeling
  • Animation
  • Visualization And Simulation

6.4. Global Visualization And 3D Rendering Software Market, Segmentation By End-User, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

  • Architecture
  • Engineering And Construction
  • Gaming
  • Healthcare
  • Manufacturing And Automotive
  • Media And Entertainment
  • Other End Users

7. Visualization And 3D Rendering Software Market Regional And Country Analysis
7.1. Global Visualization And 3D Rendering Software Market, Split By Region, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
7.2. Global Visualization And 3D Rendering Software Market, Split By Country, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

For more information about this report visit https://www.researchandmarkets.com/r/auk428


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